Enrico Colombini

Games I worked on recently

"Bien qu'on ait du coeur à l'ouvrage / l'Art est long et le Temps est court"
 [Charles Baudelaire, Le Guignon, Spleen et Idéal, Les Fleurs du Mal]


 
From 2007 to 2009 I worked with ARTEMATICA Entertainment as
game programmer, tool programmer and code manager.
Here are the games I contributed to.
 
(I wouldn't mind designing adventure games, turn-based strategy games, puzzle games or games of thought/humour in general, but it looks like there's more need for programming skills in the game industry)

 
 
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Games where I had a leading technical role

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Original Sin screenshot
Original Sin screenshot
 
Diabolik - The Original Sin (DS version)
(published June 2009)
 
Developer:
ARTEMATICA Entertainment
 
Publisher:
Black Bean Games
 
 

What I did in the Original Sin team:

Code production planning and management
Adventure engine design and implementation
Lua scripting engine design and implementation
Data build optimization
 
 

Original Sin screenshot
Original Sin screenshot
 

 
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No screenshot yet
 
A DS adventure game
(publishing date not announced yet)
 
Developer:
ARTEMATICA Entertainment
 
Publisher:
(not announced yet)
 

What I did in this team:

Code production planning and management
Game engine design and implementation
Data build optimization
Data automation and conversion tools
 
 

Game is on hold
 

 
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Other games I contributed to

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Subbuteo screenshot
 
Subbuteo (DS)
(published September 2008)
 
Developer:
ARTEMATICA Entertainment
 
Publisher:
505 Games
 

What I did in the Subbuteo team:

Wireless mid-level and hi-level libraries
Ad-hoc data compression and related algorithms
Auxiliary UI and menus
 
 

Subbuteo screenshot
 

 
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Ico Soccer screenshot
 
Ico Soccer (DS)
(published June 2009)
 
Developer:
ARTEMATICA Entertainment
 
Publisher:
Black Bean Games
 

What I did in the Ico Soccer team:

Ad-hoc data compression and related algorithms
Auxiliary UI and menus
Data build optimization
Data automation and conversion tools
 
 

Ico soccer screenshot
 

 
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